Britt Technology Impact Series: Tech Toys & Gaming
The Britt Technology Impact Series (BTIS) provides MBA candidates and the Tuck and Dartmouth communities with insights into how changes in technology affect individuals, impact enterprises and reshape industries. The series explores a different theme each academic year through events including panel discussions with industry leaders, one-on-one meetings with executives and academic seminars. At year-end, the center produces an overview of the findings that gives students unique perspectives on relevant business and technology issues. This program is made possible by a generous donation from Glenn Britt, Chairman & CEO of Time Warner Cable.
The 2012-13 Britt Technology Impact Series is examining the explosion of information emanating from our digital world in a series titled, Information Overload: Capitalizing on Big Data.
Past series have looked at cloud computing, social technology, mobillity, video and web 2.0. Experience Overviews and Learn More.
Tech Toys & Gaming
Current Series: Information Overload: Capitalizing on Big Data
Big Data is the idea that the amount of information is stretching beyond our ability to manage it and make use of it. The technology that underpins modern society — from smartphones to social platforms to supply-chain networks — is driving an unparalleled increase in data. About 90 percent of information in the world today was created in the past two years, according to IBM. This rapid growth makes clear that new tools are needed to capture, analyze use and capitalize on huge sets of data.
Getting To Know You: Big Brands & Big Data
February 7, 2013 • Tuck School of Business • TECH@TUCK
This year's Tech@Tuck event focused on the advent and explosion of big data with visitors from Bluefly, Caesars Entertainment, Nordstrom, MasterCard Advisors and Quidsi (an Amazon Company.) More ›
ProfitVille: The Business of Social Gaming
April 1, 2011 • Tuck Campus
As part of BTIS and the Media, Sports & Entertainment Symposium titled, "The State of Media in 2011," this panel discussed the business side of social gaming. Participants included Steve Cassavant T’05, VP, Strategy & Business Development, IGN Entertainment and Chris Mahl, SVP and Chief Brand Alchemist, SCVNGR, shown here and Teemu Huuhtanen, EVP Business Development and Communications, North America, Sulake Inc. This discussion was moderated by Prof. Eric Johnson. More ›
Past Series

