Tech@Tuck

Digital Drop-In: Jon Gilman T’11, VP of Product | Mightier

Jon Gilman T’11
VP of Product
Mightier

About Jon Gilman: Jon Gilman is currently VP of Product at Mightier, a biofeedback gaming platform to help kids learn emotional regulation skills. Before joining Mightier in 2019, he was General Manager of the Fitness Apps business unit within ASICS Digital. Jon joined ASICS Digital via their acquisition of Runkeeper in 2016. Additionally, Jon worked in product management at TripAdvisor and co-founded a mobile communications startup. Prior to working in product management, Jon was an equity research analyst at BlackRock covering the technology and consumer sectors. Jon received his BA from Cornell University and MBA from the Tuck School of Business at Dartmouth.

About Mightier: Mightier is a video game program that teaches kids emotional regulation through play. Mightier was developed and tested at Boston Children’s Hospital and Harvard Medical School to give kids a safe place to practice emotional regulation, develop coping skills, and build the emotional muscle memory they need to help respond to life’s challenges. Many families have found Mightier beneficial when long-term therapy and/or medication hasn’t worked for their family. Video games meet kids “where they are”.

 

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