Britt Technology Impact Series

ProfitVille: The Business of Social Gaming

April 1, 2011 • Tuck Campus

ProfitVille: The Business of Social Gaming Photo

Game creators are harnessing social technologies to draw in wider audiences and boost revenue. The numbers provide further proof that gaming isn’t just kids’ stuff: IGN.com attracts more than 190 million page views a month with its game reviews. Habbo Hotel, an online community for teenagers, has sold more furniture—in virtual form—than the retailer Ikea. A panel of industry experts explored what the emerging social technologies mean for game creators and for advertisers looking to target these audiences. We welcome Steve Cassavant T’05, VP of Strategy and Business Development at IGN Entertainment; Teemu Huuhtanen, EVP Business Development and Communications, North America, Sulake Inc. (joined the discussion virtually) and Chris Mahl, SVP and Chief Brand Alchemist at SCVNGR. This discussion was moderated by Prof. Eric Johnson.

Offered in conjunction with the Media, Sports and Entertainment Symposium.
Steve Cassavant T’05, VP, Strategy & Business Development, IGN Entertainment  
Steve Cassavant joined IGN Entertainment as Senior Director of Strategy in 2010 and took additional responsibility as VP and head of Business Development in August of that year. In this role, Steve oversees all aspects of corporate planning, internal consulting, strategic partnerships and M&A diligence. Before joining IGN, Steve worked as a management consultant with McKinsey & Company, serving media and technology clients on a range of strategy and operational transformation projects. Previously, Steve held positions of increasing responsibility with the Corporate Executive Board, including Director of New Business Development and Chief Strategist for Customer Relationship Management.  Steve holds an MBA from the Tuck School at Dartmouth, where he served as elected chair of the student/faculty academic honor committee, and a B.A. with distinction from Williams College.

About IGN Entertainment

IGN Entertainment, a unit of News Corporation, is the leading Internet media and services provider focused on the video game and entertainment enthusiast markets. Collectively, IGN’s properties reached more than 45 million unique users worldwide November 2010, according to Internet audience measurement firm comScore Media Metrix. IGN’s network of video game-related properties (IGN.com, GameSpy, FilePlanet, TeamXbox, Direct2Drive and others) is one of the Web’s leading video game information destinations. IGN also owns the leading men’s lifestyle website AskMen.com, and provides technology for online game play in video games. IGN is headquartered in the San Francisco Bay Area, with offices across North America, Europe and Australia.
Follow IGN on Twitter

Teemu Huuhtanen, EVP, Business Development and Communications, North America, Sulake Inc. 
As executive vice president, Business Development and Communications, Sulake Corporation, Teemu Huuhtanen is instrumental in leading the continued development and growth of Finnish-based Sulake’s top property, Habbo, one of the world’s most popular online social networking and virtual world communities for teens. Huuhtanen is responsible for cultivating relationships with major music, television and motion picture studios, as well as retail, fashion and sports industries, to generate relevant and interactive brand partnerships. His mission is to bring real-world mainstream entertainment properties and brands that are important to Habbo’s teen user base into the virtual community. Huuhtanen also oversees global public relations efforts for Sulake Corporation. He leads the Sulake team responsible for the company’s communications and PR. As an accomplished thought leader for the digital entertainment landscape over the past five years, Huuhtanen has regularly been a speaker at the industry’s premier conferences and business forums. He frequently addresses issues such as in-game brand engagement, working with entertainment properties, social networking and online gaming monetization models, among many other topics. In 2008, The Hollywood Reporter ranked Huuhtanen on its “Digital Power 50 List” of top innovators who influence the creation and distribution of online content. In 2009, he was named one of Digital Media Wire’s “25 Executives to Watch in Digital Entertainment.” American Venture Magazine appointed Huuhtanen to their list of the “Top 40 Under 40” executives to watch in the technology industry for 2007. Huuhtanen served as a member of the 2008 Engage! Expo Advisory Board. Also, he was a panel judge at the Hollywood Netawards and Hollywood Mobile Awards during the 2008 Hollywood Film Festival. He currently serves as a member of the Digital Media Wire Advisory Board. Since Habbo’s launch in 2000, Huuhtanen has helped grow the teen virtual community to more than 15 million unique monthly users worldwide, in 31 countries on six continents. (Quantcast). Prior to joining Sulake, Huuhtanen held several senior consumer and B2B sales and business development posts for numerous digital start-up companies worldwide. Huuhtanen is based and oversees Sulake’s North American headquarters in Southern California.

About Habbo Hotel
Habbo Hotel is the world’s largest virtual community and social game for teens. Users join by creating a fully customized online character called a Habbo. From there, they can explore a wide variety of spaces and millions of rooms created by other users in the virtual community, play a variety of games, connect with friends, decorate their own rooms, and have fun through creativity and self-expression. Currently Habbo Hotel has users from over 150 countries and the service is available in 11 language versions. To date, more than 207 million characters have been created and over 13 million unique users worldwide visit Habbo Hotel each month, spending a total of 45 million hours in the service. (source: Quantcast). Sulake, the parent company of Habbo Hotel, is a social entertainment company focused on online social places and games. The company’s goal is to inspire playful interaction and self-expression in people by creating easy to use social online services.
Visit the sulake blog >
Habbo Hotel YouTube Channel
Chris MahlChris Mahl, SVP and Chief Brand Alchemist, SCVNGR scvngr
Chris is SCVNGR’s SVP and Chief Brand Alchemist. That means he’s in charge of using SCVNGR’s unique mobile gaming engine to turn brands into social engagement and awareness gold. More scientifically, that means that he deconstructs brands into their base matter, mixes them with fun mobile technology and powerful game dynamics, and produces awesome location-based social-media campaigns. Chris has deployed SCVNGR for organizations like Coke, National Geographic, GameStop and the Boston Celtics. Prior to joining the SCVNGR team, Chris led sales, marketing and business development teams at juggernauts like Rightmedia Yahoo!, Informatica andsalesforce.com. As SVP of sales at Informatica, he saw the company through its NASDAQ initial public offering; later at salesforce.com he led the Eastern U.S. and Canadian sales teams through its NYSE IPO. During his tenure as VP of worldwide sales at RightMedia, the company was acquired by Yahoo! for $860 million. In addition to playing SCVNGR everywhere he goes, you can find Chris playing polo, cooking, or running with his 12-year-old Olympian daughter.

About SCVNGR
SCVNGR is a game. Playing is simple: Go places. Have fun and share with your friends. Check-in, snap pics, do the social check-in or try a challenge! Everywhere you go, you’ll earn points and start unlocking real-world rewards at over 12,000 locations. SCVNGR makes it easy to share where you are and what you’re up to with your friends on SCVNGR, Facebook and Twitter. SCVNGR is funded by Google Ventures and Highland Capital Partners.

See how SCVNGR works >

Professor M. Eric JohnsonM. Eric Johnson, Center for Digital Strategies Director, Benjamin Ames Kimball Professor of the Science of Administration, Tuck School of Business
Panel Moderator Tuck School of Business, Dartmouth College
Eric’s teaching and research focuses on the impact of information technology on supply chain management. Through grants from the National Institute of Standards and Technology, Department of Justice, the Department of Homeland Security, and the National Science Foundation, he is studying how information security and trust effect supply chain relationships. His recent book, Managing Information Risk and the Economics of Security (Springer 2009) examines how organizations can protect their information assets. He has testified before the US Congress on information security and collaboration and published many related articles in the Wall Street Journal, Financial Times, Sloan Management Review, Harvard Business Review, and CIO Magazine. He is particularly interested in the supply chain challenges faced by industries with short product life cycles such as computers, toys, and apparel. He was previously employed by Vanderbilt University, Hewlett-Packard Co., and Systems Modeling Corp. He has consulted for diverse companies such as Nokia, Hewlett-Packard, Accenture, Pepsi, DHL, The Parthenon Group, Lucent, Mattel, Campbell-Hausfeld, Fleetguard, and Kulic & Soffa. Eric holds an MS in industrial engineering and operations research from Penn State University, and a PhD in industrial engineering from Stanford University.

Prof. Johnson’s Bio Page and Faculty Page

Chris Mahl, SVP & Chief Brand Alchemist, SCVNGR

Interview by CDS Program Manager, Tim Paradis

Steve Cassavant T’05, VP, Strategy and Business Development, IGN Entertainment

Interview by CDS Program Manager, Tim Paradis

  • (left to right) Steve Cassavant T’05, VP, Strategy & Business Development, IGN Entertainment; Chris Mahl, SVP and Chief Brand Alchemist, SCVNGR; Professor Eric Johnson, Center for Digital Strategies Director moderating the panel and Teemu Huuhtanen, EVP, Business Development and Communications, North America.

  • (left to right) Steve Cassavant T’05, VP, Strategy & Business Development, IGN Entertainment; Chris Mahl, SVP and Chief Brand Alchemist, SCVNGR; Professor Eric Johnson, Center for Digital Strategies Director moderating the panel and Teemu Huuhtanen, EVP, Business Development and Communications, North America.

  • Teemu Huuhtanen, EVP, Business Development and Communications, North America joins the discussion virtually from the west coast.

  • Chris Mahl, SVP and Chief Brand Alchemist at SCVNGR, responds to a question regarding the monetization of social gaming.

  • Steve Cassavant T’05, VP, Strategy & Business Development, IGN Entertainment speaking to a student and Prof Johnson.

  • Students posed multiple questions from the audience.

  • Teemu responding to a question from the panel.

  • Chris Mahl speaks with a student following the panel.

  • IGN's AskMen.com site.

  • Sulake avatar creation on mobile device.

  • Bobba Bar Avatars

  • Habbo in the future.

  • Habbo Hotelli

  • Habbo Miley Cyrus Runway.

  • Virtual items in Habbo Hotel.

  • SCVNGR at work!

  • SCVNGR at work again.

  • SCVNGR rewarding.

  • The SCVNGR challenge.

  • SCVNGR on Android.

  • SCVNGR on iPhone.

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