Technology & Innovation

Technology innovation refers to the use of technology in new products and services, and the process of the innovation. Technology innovation also commonly necessitates adoption of new methodologies by the user, consumer, or employee. At the CDS, we aim to understand both new innovations enabled by technology and new methods used to drive innovation.

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Features

The Future of the Automotive and Mobility Sector with Kyle Keogh T’99

February 9th, 2023 The automotive sector is quickly evolving, but what will it look like in the future? The Center for Digital Strategies welcomed Kyl...

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AI, ML, and Natural Language Processing with Bradley Webb T’16, Product & Growth Leader at Surge AI

The Center for Digital Strategies welcomed alumnus, Bradley Webb T’16 to Hanover, NH in April of 2022 for a conversation about the practical app...

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Playbook: Go-to-Market Strategies for Mobile Gaming Studios

The mobile game industry is currently worth $68.5B, and many of the largest gaming companies are investing heavily in the space. Many of these larger ...

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Fireside Chat with David Sobie T’04, VP of Happy Returns, PayPal

March 28, 2023 The Center for Digital Strategies welcomed alumni fellow David Sobie T’04, VP of Happy Returns at PayPal, back to campus for a fascin...

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The Future of the Automotive and Mobility Sector with Kyle Keogh T’99

February 9th, 2023 The automotive sector is quickly evolving, but what will it look like in the future? The Center for Digital Strategies welcomed Kyl...

watch
AI, ML, and Natural Language Processing with Bradley Webb T’16, Product & Growth Leader at Surge AI

The Center for Digital Strategies welcomed alumnus, Bradley Webb T’16 to Hanover, NH in April of 2022 for a conversation about the practical app...

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Digital Therapeutics: The Future of Digital Health Tools and Virtual Care

Digital therapeutics (DTx) are an increasingly attractive field from a patient, provider, and investor perspective. Utilization of virtual care and di...

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Brand Marketing for Mobile Games

The mobile gaming industry generated an estimated $77.2B of revenue in 2020, and is estimated to surpass the $100B mark by 2023. Interest in mobile g...

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Fireside Chat with BetMGM COO Ryan Spoon

The Center for Digital Strategies at the Tuck School of Business hosted BetMGM Chief Operating Officer Ryan Spoon for a Fireside Chat on Thursday, Apr...

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Digital Therapeutics: The Future of Digital Health Tools and Virtual Care

Digital therapeutics (DTx) are an increasingly attractive field from a patient, provider, and investor perspective. Utilization of virtual care and di...

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100x: Unlocking Organizational Speed with Mars, Inc. Chief Digital Officer, Sandeep Dadlani

The Center for Digital Strategies and the Tech Club hosted Sandeep Dadlani, Chief Digital Officer for Mars, Inc (home of iconic CPG brands like Snicke...

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Unleashing the Power of Chatbots in the Enterprise

MBA Fellow, Mike Hanley T’19, provides an overview of chatbot technology and explains how they can be used by SaaS companies to provide superior products and service.

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Fireside Chat with Eric Ly, Co-Founder, LinkedIn

The Center for Digital Strategies at Tuck had the pleasure of hosting Eric Ly on February 24, 2021, for an intimate and informative discussion. In thi...

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Growth, Strategic Partnerships, and Social Media with ByteDance

On Monday, February 22, 2021, the Center for Digital Strategies at the Tuck School of Business at Dartmouth hosted a discussion of digital partnership...

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The Digital Innovation Lab: Key Decisions and Best Practices for Success

When does it make sense to create an innovation lab within an organization? And is it better to create the lab in or near the corporate headquarters o...

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The Digital Innovation Lab: Key Decisions and Best Practices for Success

When does it make sense to create an innovation lab within an organization? And is it better to create the lab in or near the corporate headquarters o...

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Online Only No More: The Venture-Fueled Resurgence of Stores

For digitally native brands, what factors motivate their decision to open brick-and-mortar locations? Join CDS MBA Fellow Emily Fox T’20 as she ...

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Deepfakes: Detection and Prevention in the Era of “Fake News”

What are deepfakes? What can companies and their leadership teams do to prepare themselves for a future where deepfake technology is so accessible and...

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Deepfakes: Detection and Prevention in the Era of “Fake News”

What are deepfakes? What can companies and their leadership teams do to prepare themselves for a future where deepfake technology is so accessible and...

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Playbook: Go-to-Market Strategies for Mobile Gaming Studios

The mobile game industry is currently worth $68.5B, and many of the largest gaming companies are investing heavily in the space. Many of these larger ...

more
Mobile Gaming Playbook

How should gaming companies approach the marketing, development, and release of their mobile games? In such a competitive environment, test audiences,...

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The Future of China, Technology, and Innovation | A Discussion with Larry Weber

For years, the world has watched as China’s influence in technology and innovation have proliferated, yielding massive gains in annual GDP and econo...

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Authentic Marketing: Strategically Connecting with Today’s Customer Amid a Crisis

What does it mean to be an authentic marketer? In a time where every company seems to have a splashy collection of some variation of “Mission, Visio...

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Focusing on Trust When Driving Innovation and Growing Intrapreneurship

How should a company drive innovation around new technology in a way that enhances the business while continuing to build trust with its core business...

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